Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir.

Barbaric North-Man hailing from Asgard on a journey to test his skill and sword arm in the world.

Description:

Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir. Tidligere Sjef for den Crimson Ulvene. Ridder av Ophir. Slåmaskin av Tarantia. – Pirate Alias: Hollen the Sea Wolf
(Sir Tullweim Grimnir, The Mountain. Son of Ulaf Grimnir. Former Captain of the Crimson Wolves. Knight of Ophir. Reaper of Tarantia.)
Race: Nordheimer (Aesir)
Class(s): Barbarian 8 / Soldier 2
Level: 10
HD: 10 – 135 HP
Code of Honor: Barbaric

Str: 20(+5) 24(+7); Dex: 16(+3); Con: 23(+6) 27(+8); Int: 15(+2); Wis: 13(+1); Cha: 12(+1)
Fort: +15 +17; Ref: +9; Will: +8 +10
BAB: +10/5; Grapple: +15/10;
Dodge: 20 18; Parry: 19 19
DR: 6 (Fenris Helm & Natural 1 & Quilted Jerkin 3)

Italics indicate status change for Crimson Mist and Fighting Madness.

Trained Skills: Climb: +10; Craft(Herbalism): +3; Craft (Weaponsmithing): +7; Craft (Armorsmithing) +6; Handle Animal: +4; Hide: +12; Intimidate: +10; Jump: +9; Listen: ==5= _==6 (No Helm)==_; Move Silently: +11; Ride: +8; Spot: +4 +5 (No Helm); Survival: +13; Swim: +11
Numbers in italics indicate the skill modifier without armor on.

Untrained Skills: Appraise: +2; Balance: +3; Bluff: +1; Concentration: +6; Diplomacy: -1; Disguise: +0; Escape Artist: +3; Forgery: +2; Gather Information: 0; Heal: +1; Perform: +1; Search: +2; Sense Motive: +1; Use Rope: +3;
Numbers in italics indicate the skill modifier without armor on.

All numbers are calculated for wearing the armor presented below, and all penalties have been applied.

Feats: Fighting Madness, Combat Reflexes, Weapon Prof: Greatsword, Diehard, Iron Will, Tough as Nails, Power Attack, Natural Armor

Class/Race Abilities/Bonuses: Toughness; Mobility (+4 Defense vs. AOO); Track; Fearless (+2 on Fear saves); Versatility (no penalty with non-proficient weapons); +1 dmg with all "Swords"; Bite Sword (6rds/6min); Trapsense (+2 Ref vs. Traps); Endurance; Improved Uncanny Dodge; +2 vs. Hypnosis; +1 to Hide, Move Silently, Survival and Spot in cold environments; Weapon Familiarity (can use War Sword as martial instead of exotic weapon)

Attacks:

Greatsword: Attack: 14/9 (_16/11_); Damage: 1d10+1d8+7 _(+10)_; Crit: 19-20 x2; AP: 11 _13_
Ghanata Knife: Attack: 14/9 (_16/11_); Damage: 1d6+5 +(+7)_; Crit: 19-20 x2; AP: 6 _8_

Italics indicate status change for Crimson Mist and Fighting Madness.

Armor:
“Fenris” Helm: DR: 2, Penalty: -2 (Spot/Listen), Weight: 7 lbs
Quilted Jerkin: DR: 3, Penalty: -1, Weight: 11 lbs

Combat Manoeuvres: Aim, Bull’s Charge, Dance Aside, Force Back, Hooking Parry, Improvised Attack, Leaping Charge [Favored, charge attack and take 2 attacks at max bonus -2], Masterful Disarm, Shield Slam, To The Hilt

Carried Gear:

Total Weight Carried: 7 lbs (Light Load = 116 lbs)

Languages: Aquilonian, Argossean, Cimmerian, Corinthian, Hyperborean, Hyrkanian, Kushite, Nemedian, Nordheimr, Ophirean, Stygian, Zamorian
Reputation: 39
Corruption: 0
Fate Points: 1 (Left 4 Dead)
Experience: 47,900

Bio:

Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir.

The Nemedian Chronicles Explodinator