Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir.

Barbaric North-Man hailing from Asgard on a journey to test his skill and sword arm in the world.

Description:

Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir. Tidligere Sjef for den Crimson Ulvene. Ridder av Ophir. Slåmaskin av Tarantia. – Pirate Alias: Hollen the Sea Wolf
(Sir Tullweim Grimnir, The Mountain. Son of Ulaf Grimnir. Former Captain of the Crimson Wolves. Knight of Ophir. Reaper of Tarantia.)
Race: Nordheimer (Aesir)
Class(s): Barbarian 10 / Soldier 2
Level: 12
HD: 12 – 151 HP
Code of Honor: Barbaric

Str: 20(+5) 24(+7); Dex: 16(+3); Con: 24(+7) 28(+9); Int: 15(+2); Wis: 13(+1); Cha: 12(+1)
Fort: +17 +19; Ref: +10; Will: +9 +11
BAB: +12/7; Grapple: +17/12;
Dodge: 21 19; Parry: 19 19
DR: 9 (Fenris Helm & Natural 3 & Quilted Jerkin 4)

Italics indicate status change for Crimson Mist and Fighting Madness.

Trained Skills: Climb: +10; Craft(Herbalism): +3; Craft (Weaponsmithing): +7; Craft (Armorsmithing) +6; Handle Animal: +4; Hide: +15; Intimidate: +10; Jump: +11; Listen: ==5= _==6 (No Helm)==_; Move Silently: +14; Ride: +8; Spot: +4 +5 (No Helm); Survival: +16; Swim: +11
Numbers in italics indicate the skill modifier without armor on.

Untrained Skills: Appraise: +2; Balance: +3; Bluff: +1; Concentration: +7; Diplomacy: -1; Disguise: +0; Escape Artist: +3; Forgery: +2; Gather Information: 0; Heal: +1; Perform: +1; Search: +2; Sense Motive: +1; Use Rope: +3;
Numbers in italics indicate the skill modifier without armor on.

All numbers are calculated for wearing the armor presented below, and all penalties have been applied.

Feats: Fighting Madness, Combat Reflexes, Weapon Prof: Greatsword, Diehard, Iron Will, Tough as Nails, Power Attack, Natural Armor 2

Class/Race Abilities/Bonuses: Toughness; Mobility (+4 Defense vs. AOO); Track; Fearless (+2 on Fear saves); Versatility (no penalty with non-proficient weapons); +1 dmg with all "Swords"; Bite Sword (6rds/6min); Trapsense (+2 Ref vs. Traps); Endurance; Improved Uncanny Dodge; +2 vs. Hypnosis; +1 to Hide, Move Silently, Survival and Spot in cold environments; Weapon Familiarity (can use War Sword as martial instead of exotic weapon)

Attacks:

Greatsword: Attack: 17/11 (_19/13_); Damage: 1d10+1d8+8 _(+11)_; Crit: 19-20 x2; AP: 12 _14_

Italics indicate status change for Crimson Mist and Fighting Madness.

Armor:
“Fenris” Helm: DR: 2, Penalty: -2 (Spot/Listen), Weight: 7 lbs
Leather Jerkin: DR: 4, Penalty: -1, Weight: 11 lbs

Combat Manoeuvres: Aim, Bull’s Charge, Dance Aside, Force Back, Hooking Parry, Improvised Attack, Leaping Charge [Favored, charge attack and take 2 attacks at max bonus -2], Masterful Disarm, Shield Slam, To The Hilt

Carried Gear: Torch x2, Rope 50’, Grappling Hook, Sack of Soot, Flint & Steel, Whetstone, Hammer, 35 silver pieces

Total Weight Carried: 7 lbs (Light Load = 116 lbs)

Languages: Aquilonian, Argossean, Cimmerian, Corinthian, Hyperborean, Hyrkanian, Kushite, Nemedian, Nordheimr, Ophirean, Stygian, Zamorian
Reputation: 39
Corruption: 0
Fate Points: 2 (Left 4 Dead)
Experience: 68,000

Bio:

Sir Tullweim Grimnir; Fjellet. Sønn av Ulaf Grimnir.

The Nemedian Chronicles Explodinator