Traveling through a small village where the sickening yellow phosphorescence terminated, Gunsakh led the party to a respected advisor of the Djemal army named Orqina. This older woman, who carried herself with the bearing of a warrior, was willing to aid the adventurers in ending the insufferable light. She took them to a local fletcher where they were able to replenish some of their spent supplies.
The party then went to the gate of the burial grounds where a priest of Erlik barred their path. The priest would not allow the soldiers or adventurers to enter the interment site. An-Xi and Cuana convinced the man the threat Ghaznavi posed was greater than any offence they could commit to the dead. The priest of Erlik frowned at the ghastly luminescence and returned to his dwelling saying nothing, but clearing their way.
The warriors separated company with Gunsakh and Orqina and entered the burial grounds where mausoleums and piles of ash surrounded them. It took some searching, but after fighting two stone demons and violating many coffins, they found what they believed to be Jehungir’s tomb. There the adventurers strained their thews to remove one of the stone doors to divert water that poured from the sepulchre’s roof into a well and traveled down its gullet.
They found themselves in an underground stream below Jehungir’s tomb. The sorcerer Ghaznavi stood amid an unopened black urn with a look of frustrated rage darkening his brow at the interruption. Cuana charged the sorcerer, but found the water between them trapped with an army of jellyfish between the mage and his blade, the many creatures’ stings sapping the Cimmerian of his strength.